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 Your Randomly Generated Scenario :


 
Engagement Type : Pitched Battle
The two armies manoeuvre for a battlefield suitable to their liking, then make camp for the night. The following day, the armies are deployed and battle commences! Pitched Battles are the most straightforward type of engagement.
Objective :

ADVANCE
Normal Victory Points. Non-fleeing units in the enemy deployment zone at the end of the battle earn VPs equal to their points value (or half their points value if below half strength). In the case of a Meeting Engagement objective, units that are within 12 inches of the enemy entry point earn these bonus Victory Points.

Special Rules: None.

Terrain :
  1. Players roll a D6 for right to place first piece
  2. Take turns to place scenery. Each player must place at least one piece
  3. Player who started may decide to end terrain placement at any time
  4. Max terrain is one piece per 2' of 'long' table edge (i.e. 6 pieces on 6' table)
Deployment :
Events : Fog. A mist envelops the battlefield, obscuring the enemy. At the start of each game turn, roll an Artillery dice and multiply the result by four to find out how far in inches the troops can see through the cloudy mists. If you roll a Misfire then fog has lifted enough for normal warfare for that game turn. You cannot shoot, charge or cast spells at targets you cannot see.
Deploy Armies :

Pitched Battle: The players roll a D6 each (re-rolling ties). The player who wins the roll can choose to either deploy first or second. If deploying first, the player takes one of his Vanguard units and places it in the deployment zone of his choice. His opponent then takes one of his Vanguard units and places it in the other deployment zone. The players then alternate placing their remaining Vanguard units in their chosen deployment zone. If the winning player decides not to deploy first, then his opponent must choose a deployment zone and place a unit first. Once both players have placed all their Vanguard units, they then roll off again and place their Main Force, and then repeat the procedure for their Rearguard.

All war machines in a player’s Main Force are placed at the same time, though they may be deployed onto the battlefield apart from each other. Scouts may be deployed using their special rules once both armies have been deployed.

The player that finishes their deployment first in each stage (ie. Vanguard, Main Force and Rearguard) adds +1 to their dice roll for determining who gets the first turn. Eg. a player who finishes deploying his Rearguard first adds +1, whilst his opponent, having finished deploying his Main Force and Vanguard will add +2. The player with the most Vanguard units also adds +1.

Length : 6 Turns