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 Your Randomly Generated Scenario :


 
Engagement Type : Assault
One army attacks the other in a defended position. Each player rolls a D6, the highest scoring players decides whether to be the attacker or defender (re-roll ties). An assault gives the attacker advantages in deployment, but an enemy Rearguard can cause trouble.
Objective :

ADVANCE
Normal Victory Points. Non-fleeing units in the enemy deployment zone at the end of the battle earn VPs equal to their points value (or half their points value if below half strength). In the case of a Meeting Engagement objective, units that are within 12 inches of the enemy entry point earn these bonus Victory Points.

Special Rules: None.

Terrain :
  1. Players roll a D6 for right to place first piece
  2. Take turns to place scenery. Each player must place at least one piece
  3. Player who started may decide to end terrain placement at any time
  4. Max terrain is one piece per 2' of 'long' table edge (i.e. 6 pieces on 6' table)
Deployment :
Events : None
Deploy Armies :

Assault: The defender deploys first, placing his Vanguard and Main Force in his deployment zone. The attacker then deploys his entire army in his deployment zone. Scouts and other units with special deployment rules may use them as normal after both armies have been deployed. The defenderís Rearguard is then deployed. They move on to the table as if they had pursued an enemy off the table in a previous turn.

Notes: In this deployment, the attacker may send his Vanguard to be a flanking force. Before deployment begins, nominate whether each unit will be attacking from the left flank or the right flank. Roll a D6 at the start of the attackerís 2nd and subsequent turns. On a roll of a 4+, the Vanguard arrives and moves on from the table edge as if it had pursued an enemy off the table in a previous turn.

In this deployment, the defender chooses which long table edge he is defending.

Length : 6 Turns